V3.3.0 EXP – b18 Update

A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8×6.
That’s 4 rows of free to use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9×5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8×12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Here is how you participate:
-
Right click on the game in steam
-
Click on properties
-
Click the “Game Versions & Betas” tab
-
The drop down menu will have latest_experimental available <— you want THAT
-
Select that and wait for the game to download
Known issues:
-
On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up.
-
Equipment changes with 3 or more players connected in a game can cause players to be dropped.
-
A player’s weapon can be bugged if they die during reloading.
-
Reading a magazine when it is the last stack on the toolbelt via left clicking can cause a NRE.
-
Muzzle Flash is currently missing.
-
MP: actively used chest being upgraded will not update its size.
V3.3.0 Changelog – b18 update
Added
-
Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages.
-
Increasing inventory size based on backpack items
Changed
-
Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
-
Optimized prefab cells data to use native memory
-
Rancher footstep SFX from barefoot to having footwear
-
Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed
-
Item background flickers when moving into storage
-
Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx
-
Workstation does not update prompt for items to collect
-
Setting drop on death to Equipment caused equipment duplication on death
-
Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
-
Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
-
Clothing changes to a character no longer disconnects other player
-
Dying while reloading no longer bugs out the weapon
-
Fixed a possible exception edgecase in RegionFileManager
-
Muzzle flashes work again
-
Reading the last magazine in your toolbelt no longer throws a NRE
-
MP Storage crates properly upgrade again when someone is in them
-
Ammo counter now shows again without shooting or reloading when switch to an item with ammo from a no ammo item
-
give and listitems commands are available again
Tradução automática do texto original em inglês.